Quests & Lore
Quests have no markers in MnM — talk to NPCs, explore the world, and let the story unfold. Discover the rich history of Aêthoril.
Lore Compendium
Key historical events, factions, and world lore referenced across quests and lore books.
Aêthoril
worldAêthoril is a massive continent surrounded by black seas and shattered civilizations. Littered with the broken remains of ancient lands and fallen gods, the vast and dangerous oceans of Eth-ur have served to isolate the inhabitants of Aêthoril and protect them from greater dangers that lie beyond. The continent itself is a wild and varied collection of biomes, from the frigid wastelands of the north to its rolling green planes, dense jungles, towering forests, and sprawling deserts further south.
Eth-ur
worldEth-ur's energies are seen to be clearly focused on Aêthoril, perhaps as a final bastion of warmth and light in a world that has seen so much conflict and catastrophe. The Fonts of Life still flow here, and its lands — both above and below — are densely packed with life and history. Now, as the most recent era of great conflict — the Age of Sundered Kingdoms — comes to a close, the great civilizations of Aêthoril are pushed against the edges of their isolation. A new Age of Discovery is underway.
The Deep
worldMyths tell of a time when the world was first born, and Eth, the bright mother above, gazed lovingly down upon her creation. Eth's sister sun grew dark with jealousy and lashed out violently at the young world. Eth immediately banished her sister, Fyr, to the edge of the heavens. But the damage was done — the power of the dark sun's assault tore deep into Eth-ur. The Deep spans the entirety of Eth-ur: great plains of darkness, sunless rivers, and bioluminescent seas create a world under our world.
Eltindra, Goddess of Travelers
deityOne of the nine Greater Gods of Eth-ur. Eltindra watches over those who journey far from home, blessing travelers with safe passage and guiding the lost back to familiar roads. Her temples are found at crossroads and city gates throughout Aêthoril.
Haradrel, God of War
deityOne of the nine Greater Gods. Haradrel is the patron of warriors and soldiers, blessing those who fight with honor and strength. His followers believe that glory in battle is the highest form of worship.
Krivea, Goddess of Harvests
deityOne of the nine Greater Gods. Krivea blesses farmers, hunters, and those who work the land. Her favor ensures bountiful harvests and successful hunts. The Circle of Scarce Rains in Night Harbor is devoted to her teachings.
The Matswar, God of Death
deityOne of the nine Greater Gods. The Matswar governs the passage of souls from life to death. His priests can summon expired corpses for adventurers who failed to recover them in time. Death is not feared by his followers — it is seen as a natural transition.
Relle, Goddess of Fertility
deityOne of the nine Greater Gods. Relle blesses unions, births, and the growth of all living things. Her temple in Night Harbor's Night Market is a place of healing and renewal.
Sorophal, God of Inspiration
deityOne of the nine Greater Gods. Sorophal is the patron of artists, bards, and all who create. His blessing sparks creativity and drives mortals to achieve greatness through art, music, and invention.
Tilustra, Goddess of Knowledge
deityOne of the nine Greater Gods. Tilustra is the patron of scholars, wizards, and seekers of truth. Her followers maintain great libraries and pursue forbidden knowledge. The Spellbinders of the Spire in Night Harbor honor her teachings.
Trimminax, God of Plague
deityOne of the nine Greater Gods. Trimminax spreads disease and corruption throughout Aêthoril. His cult is feared and hunted by most civilized factions. Followers believe that plague purifies the weak and strengthens the survivors.
Vespyra, Goddess of Magic
deityOne of the nine Greater Gods. Vespyra is the source of all arcane power in Aêthoril. Wizards, Enchanters, and Elementalists draw on her blessing. She is said to have woven the very fabric of magical reality.
Night Harbor
historyNight Harbor is the current main starting city for all races in the Pre-POC Era. It is the seat of power for the Langsdorfian League, a confederacy of guilds with a near monopoly on trade and transportation throughout Aêthoril. The Langsdorfian League and the Seafarers Consortium established Night Harbor as part of the twilight accord.
Languages of Aêthoril
cultureThe peoples of Aêthoril speak many tongues. Common is understood by most civilized races, but ancient languages, racial dialects, and the secret tongues of cults and orders are spoken throughout the world. Learning additional languages can unlock new dialogue options with certain NPCs.